Path Of Exile concept artist Shaun Brown's new interview involves the behind-the-scenes story of the conceptual art process and more.
The interview first listed his work in Grinding Gear Games from Shaun. It turns out that he did a lot of things, including monsters, weapons, POE Currency , bosses, portals, POE Orbs,MTX, uniqueness, characters, pets, symbols (such as magic effects), graphic illustrations (different cards, atlas maps, etc.), "Sketch random thoughts to Eric."
Throughout the interview, the team shared a large number of sketches and drawings made by Shaun Brown for Path Of Exile, covering the topics listed above. When Shaun Brown was asked how many personal spins he invested in his work, he replied, "It depends on the task. Sometimes when I intuitively generate ideas that can play a role in the game, there may be many. But in the game mechanics There are some limitations (such as the number of joints and how they move, etc.). The idea of solving the problem and trying to solve these limitations is very interesting. ”It can be seen that the details of Path Of Exile are very high and are worth playing for a long time. A game, although there are some difficulties in the process of going through the level, but you can Buy POE Currency to help pass the level.
The interview also covered topics such as hobbies other than art, Sean ’s inspiration, and advice for people trying to break into the industry.