I actually enjoy the crafting system, but I understand that some folks really don't like it. I think that the biggest complaint I've noticed is that golden tools have lost their prestige because they're no more unbreakable like in the last games. That is pretty much exactly what made them unique, so it Animal Crossing Items seems a little pointless to manage them, given that gold nuggets are a milder resource.
I believe a good deal of dislike with the crafting system isn't the crafting itself more like the lack of QOL stuff in it.
Oh yeah, I forgot about this! I have not played the game in a few months, but I'm surprised that slipped my mind. Crafting fish bait was probably the worst offender.
I've been enjoying daily since launch. I love ACNH. My family and I work together on projects. We attend KK's concert following Saturday dinner. The holidays are exciting. My only criticism is that the slow and apparently limited feed of items and DiY.
The best comments are all superficial players of this sport. The dialogue is really pretty diverse, but it is doled out quite gradually. The first couple of interactions with a villager on daily is going to be the very same items, especially during the"story" bit of the match where you do the same things every day like chop wood.
Once the story is over and the match moves into maintenance mode (like every AC game does), it's absolutely enjoyable.
I received the game in May, I have built up around 230hrs onto it and I'm still enjoying it.
I am still developing my island also. I have not got a set idea of what I wish to achieve with it, but since I run around sometimes I will pick up a product which inspires a fresh idea for a vacant space or I'll see something in IRL which has the exact same impact.
Granted, there are a number of things I find time-consuming, but it is nothing others have not discussed at length - quantities when buying/crafting, more variety of buy Animal Crossing New Horizons Bells interaction with villagers - but these things are not deal breakers for me.