Playing with a defensive back or a linebacker lurking in pass coverage is a whole lot simpler now; I receive a callout of those receivers, or the parts of the Mut 21 coins field my participant should be getting into, after the snap, since the drama is developing. It's as much a help to players with low defensive ability since it's an encouragement to try new things.
Still, for the defensive line (or with a pass-rushing linebacker), players get a streamlined activity stand serving up context-appropriate moves to make it through the blockers. The defense does not feel overpowered, however, partly because defenders actually need to be able to make an effective tackle, instead of simply be in the area and run in the ball carrier or press a button punctually. Glancing blows result in stumbles and more powerful profits on a run between the tackles than I have ever seen before in Madden.
Likewise simply focusing on wrapping up a runner and bringing him down pays higher dividends now, such that going for the big hit all the time (with the dive control, or even the hit stick) is likely to extend the other group's drive even in the event that you make contact.
From the racing game, I feel just like every season Madden's developers tweak the game speed a tick or two slower allowing players more time to spot holes in the blocking or create much better choices about where to proceed. That is again the case, however, running backs get better, and more context-appropriate, evasive moves onto the ideal thumbstick. The blend of deliberate speed and a streamlined skill stick makes it much easier for players to chain motions, such as a juke going into a stiff-arm if you're dealing with multiple pursuers.
The window for pulling effective jukes and spins required time for me to suss out -- again. I discovered that snapping a fast juke was likely to register no move if the thumbstick rebounded too hard from the opposite direction. However, I was astonished to be ripping 15-yard runs through the middle of the Baltimore Ravens defense -- on All-Pro and Simulation problem (the baseline for ranked multiplayer) -- using a powerhouse, who invites the type of touch that usually stops my plans before they can begin.
But despite more supple gameplay that becomes clear after only a few games, the real encouragement to pick up a sports video game often comes in the cheap Madden 21 coins context wrapped around it.