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World of Warcraft devs address Dragonflight’s

    • 3250 posts
    April 22, 2022 9:38 PM EDT

    Yesterday’s World of Warcraft reveal stream was kind of a big deal, announcing the next expansion for the retail game in the form of Dragonflight as well as the next expansion for the Classic side of the game with Wrath of the Lich King. As is tradition for Blizzard, the development team followed the big reveal with a set of interviews, with both IGN and AusGamers interviewing the staff; IGN got director Ion Hazzikostas and narrative lead Steve Danuser, while AusGamers got lead game designer Jeremy Feasel.To get more news about Buy WoW WLK Items, you can visit lootwow.com official website.

    As is also tradition, these interviews restate some of what was in the reveal but also include some new tidbits, such as how dragonflight as a movement system is meant to recapture the feeling of vastness and isolated points of interest from the days of Stranglethorn Vale. The interviews also confirm that Renown is coming back, although it will work differently than how the system functioned in Shadowlands. Check out the full rundown for more details of the expansion, but if you’re mostly waiting for testing news or release dates, you’ll have to keep waiting. You are going to have to stick to the Isle for dragonriding, though:
    Meanwhile, the WoW Classic community is in the midst of an ongoing fissure over the expansion announcement for Wrath of the Lich King stating that the dungeon finder tool from Wrath of the Lich King will not be present in the Classic version. It has not been well-received news, to put it lightly; we’ll have more on that change as it develops. (Hashtag no changes?)