Microsoft's Activision move proves the competition is no longer Sony
Microsoft's proposed takeover of Activision Blizzard is currently the black hole that is, if not all-consuming, at least altering the reality of other news in the gaming space. The event horizon that's affecting all else. Even if a news story is unrelated, its specter looms.To get more microsoft latest news, you can visit shine news official website.
It feels like something has changed. The way the industry worked, the size of all the players, the divisions, the interplay between major publishers and console manufacturers, it was all reliable. Predictable.
The conversations that were had were cyclical because as much as time went on and releases came and went, the players on the board had remained in their relative positions this side of the century.After Tuesday, it doesn't feel like that anymore. The conversation has become way bigger. These aren't just considerations about consoles or game releases, but more about companies who are trying to shape the way we experience our world.
Like a bad Pokemon metaphor, in the space of a couple of days, it feels the scale of what we talk about in games evolved.Yet, despite the magnitude of this paradigm shift, so much of the early consumer conversation is still mired down in the old. Nowhere else is that felt more than in the trenches of the 'console war'.
It only takes a brief trip to the comments on one of the big publisher's tweets to see the vitriol that is still slung between Xbox and PlayStation devout.However, the zoom of our scope feels so much wider than before. In days of old, who was selling the most consoles was the be-all and end-all of the conversation.
It's a metric that Sony still seems to place a lot of weight in with their gaming market being entirely tied to their hardware. They've experimented with putting older releases on PC recently, but it's been a very slow adoption for PlayStation becoming wider than the console they put out.
That being said, Sony's laser focus on its PlayStation hardware felt like it was all about winning in the present, within the current set of rules.On the other side of the coin, it's felt like Xbox has been building for the future. Game Pass has become bigger and bigger. It's a model that is not only here to stay, but will likely influence how games are released, even made.
Before this week, Microsoft felt like it was building for a future. It was going to matter at some point, but it wasn't in the here and now. It always felt prospective.
This acquisition feels like a big shift between the two approaches. That future that Microsoft was building feels like the now. The conversation feels increasingly like it's moving further and further away from who is selling the most hardware, to who has the most market share and members in their ecosystem. It feels much less defined, much harder to parse, or even recognize the players on the board. Increasingly it feels less like the competition is a battle of brands, and one more of mega-corporations. Microsoft is now taking on Tencent, Amazon, Google, and Facebook. It's not Xbox Series X/S taking on the PS5 and Nintendo Switch. It's a sentiment that Xbox boss Phil Spencer echoed in a recent interview with Washington Post. Speaking of Sony and Nintendo, he said:
"They have a long history in video games. Nintendo's not going to do anything that damages gaming in the long run because that's the business they're in. Sony is the same and I trust them. … Valve's the same way."
"When we look at the other big tech competitors for Microsoft: Google has search and Chrome, Amazon has shopping, Facebook has social, all these large-scale consumer businesses. … The discussion we’ve had internally, where those things are important to those other tech companies for how many consumers they reach, gaming can be that for us."
This isn't a big surprise either. Spencer took over the Xbox brand when it was battered after a direct conflict with Sony in the hardware space. However, since the start of his tenure, that conversation became a much friendlier one.
Starting small with well wishes to PlayStation and Nintendo at the start of E3 Press conferences, and going bigger as one of the key pushers of crossplay between all the consoles which at one point would have seemed impossible. Now, it's strange if a title doesn't offer players the ability to play with friends on other platforms.
In fact, while obviously still competitors, the fight for the space may well become one of legacy brands against the 'other'. Those that have been embedded for decades against those that might try to purchase their way into a space that then drop it after things don't work out.