This is my first animal crossing week, I don't buy carrots, I'

  • The film's statement about criminals, scammers, and businessmen is that the better these performances, the more greedy the scammers. Even if the original goal is reached, the character will not be satisfied; instead, they will continue to move the target position until their ambition causes them to fail.

    These stories fascinate me because they make me wonder what my route will be and whether I am smart enough to know when to stop. How much does it cost me to hang my hat and give up the game? Maybe "Animal Crossing: New Horizons" can help me answer this question. This is a Sims game. The economy is so bad that I have accumulated 6.8 million Animal Crossing Bells.

    Compared with more Harding Animal Crossing players, I don't have many accounts. However, this seems to be sufficient. In this case, "enough" means a fortune, sometimes an expensive Nook Cranny item. For my favorite villager, it may be a crown or two. In addition, of course, no matter how much pocket money I can earn by playing games every day. I have repaid the loan, so do n’t worry.

    In the worst case, the straw market may be the most tense mechanism Animal Crossing must provide. In order to make full use of the market, you need to record the price in Nook Cranny twice a day, in the hope that the calculator can provide you with a good forecast that week. And, if you do n’t, you will probably need to find friends or acquaintances who are better than your price this week.

    In addition to the above, the standard of radish worth selling becomes ridiculous. You can often see the extraordinary price of 500 bells or more, which makes you feel like selling a fool at a lower price. Therefore, you will not only worry about your price, but also keep wondering: Yes, but what if I can get more?

    If you do find "more", guess what, and others may also see it. Then, when people flock to their good friends at the high price of the week, the pressure can completely enter the island. Prompt for repeated connection attempts. If you get involved, there is pressure to keep the game paused for others to join. But maybe, you will sit in some warnings, the game will urge you to close the damn menu, because other people are waiting. Even if you are there, give the radish to Timmy and Tommy, the pressure still envelopes you.

    This is not just a psychological thing. Radish also affects the basic animal crossing experience, because if you buy a small amount of things, you must store them. Suddenly, my room was filled with such vegetables, making it impossible to decorate or move. Eventually, I stopped trying.

    Essentially, greed seems inevitable from this game style. People will always look forward to seeing how far they can go, even if this is not interesting, as long as the number rises somewhere. Now, I am out. After adding millions of dollars to my wallet, I told myself that's it. In the foreseeable future, there will no longer be radish purchases. The big test took place on Sunday when Daisy Mae appeared to sell its goods at 98 Animal Crossing Bells. Not bad! I was very moved until I remembered that this experience was really bad.

    Therefore, radishes are no longer needed. No more worrying, no more tracking numbers, no longer dragging vegetables back and forth in search of profits, no longer worry about how to get Animal Crossing Bells and Nook miles Tickets. I won't wake up like a fool when I wake up early on Sunday. I am happy to find that there are indeed many figures that can appease monsters. At