Hello, everyone! This is my third post about RuneScape gold Evolution of Combat. My hands shake as I write. There's a sense of excitement rising in the air during the launch of the beta. It's truly incredible. There were people here for the entire weekend, testing and poking around in at the beta worlds. A few of the PvP battles were quite epic! It's incredible I'm excited to see what you can make out of the whole thing.
Let's get to this! The last time I wrote, I started to talk about the challenges we faced in the game Evolution of Combat. This blog will continue the theme and will provide some details about the beta version we will be bringing players in the next week. 1 Week OMG! OMG!
Combat is now simpler to use. You've probably read regarding the action bar and the way to create your own buttons that use important combat functions. You'll be able to map each button that appears on the screen to your keyboard.
Equipment, drag spells prayers, equipment (including the quick prayer button )...) are all going to be feasible. The action bar will keep removing food items from your inventory until it's filled with the type of food you have selected. The same is true for potions. We're revamping the spellbook as well making it more user-friendly to use, and also including combat-specific abilities into their own books of abilities!
The display of stats for weapons is now more clear. It is possible to hover over an object of equipment to view its stats, and color-code any modifications or reductions in your combat stats. This is extremely helpful when working with new equipment. We're also changing the way the levels of combat are calculated. We're replacing the current design of 138 maximum with a more straightforward calculation that is 2 + Defence Level X = your combat level. (X) Your most advanced stats in Magic or cheap OSRS gold Ranged Attack. Strength, or Magic. This is the latest maximum level of combat 200.