Level 140 is a combination of the slash, crush, stab and prayer. You can also have an halberd that can be used as OSRS gold a secondary weapon if you are using the safespot. The maximum number weapons are permitted. There are only four of them and their abilities depend on your clan's level. They aren't powerful by themselves, but they can use Prayer and summoning.
Medic: These fighters can be as high as five of the 90th level. He'll ignore enemies, and will instead cast healing spells to you or your teammates. The spells only take just a couple of seconds to cast and can be used to heal up to 10 people. The NPCs will not be pushed. Players on a team each are equipped with a horn to give orders to the NPCs. Clan ranks higher allow players to issue more commands. Here are some examples of traps and areas you could set.
Plain: Nothing here, aside from the orb. It is not possible to create traps here. Mud Swamp: Using a spade from the base and logs that you can cut using an axe at the base, and an axe from the base, you can construct an acoustic pitfall trap that's inaudible to your adversaries. There is a limit on the number of traps you can set, so don't plan to fill every square with traps. You can also create bunker holes with spades to conceal your location on the minimap from all others. Your attack will be a hammer if you choose to spring out on an enemy.
Forest: You can create a pitfall trap in this area, but you must also use weeds. You can also collect them through digging a hole into the soil. There is only one pitfall in cheap RuneScape gold this area. Mancatcher traps can be made by placing the logs in a tree when you're 55 hunting.