When it comes to gardening, I don’t think many people will grow things that could kill them on purpose. This should be an easy hobby. However, Grinding Gear Games likes experimentation and gardening, which is the next thing the company focuses on in Path of Exile: The Harvest. This new extension allows players to plant seeds in the sacred bushes and plant them by creating tools and POE Currency that allow ideal growth. The problem is that there are no plants but monsters.
The goal is to breed all kinds of monsters, from small creatures to legendary beasts, and then kill them to maintain life. This vitality can then be used for handmade. Every enemy killed in the Sacred Grove has contributed to the development of this life force, so the more creatures you grow, the better the rewards you can let go. The developers believe that this production method is powerful and different from any method seen so far in Path of Exile. You will need to be prepared to accept these monsters.
In addition to "harvest", more improvements will be introduced, including passive skill tree improvements to support gameplay mechanisms such as two-handed weapons and rage, and more trapezoidal passive elements including "eternal jewelry". A new Grand Slam skill and support gems have been added, and some moves have been reclassified as Grand Slams. The branding will be redone, Path of Exile will add 12 new items, and the other 50 will be redone. Delirium and Cluster Jewels will also be part of the core experience of Path of Exile.
As early as November, Grinding Gear Games confirmed that it is studying "Path of Exile 2", which will provide 19 new superior levels, and will support the new gem system and new equipment that directly insert gems into skill gems. Buy Chaos Orb from Path of Exile will be compatible with the sequel. The beta version of Path of Exile is expected to be released later this year. The mobile spin-off of "Path of Exile" is also in the works, and there will be no money-making elements.