"Grinding Gear Games" in "Path of Exile: Harvest" explained the balance of the game in detail, including the modification of two-handed weapons and slow attacks, wars, branding and so on.
In "Path of Exile: Harvest", we focused most of our balance on the brand, POE Currency and two-handed weapons. Since Delirium became the core, we also took advantage of the opportunity to balance the clustered jewelry and its value in jewelry They wrote: "We have been working hard to improve the slow-handed two-handed weapons by comprehensively improving these investment options. "
Two-handed weapons are regaining their place on the top of the power meter, while retaining the risks associated with using them on the path of exile. A slow and heavy blow will now cause enough damage to stun the most powerful boss, regardless of the stun mechanism.
The two-handed melee arsenal on the path of exile has been readjusted to provide ideal base damage for most players. In addition, most weapon types have implicit mods for specific manipulators.
The brands of "Path of Exile" are becoming more and more annoying because they allow a boring but very effective way of playing, with the dead everywhere.
When an enemy connected to it is killed, the brand will fall to its original or recalled position. In addition, "Brand Recall" no longer refreshes the duration of the brand, it has a longer cooling time and a lower recovery value for each level of cooling time.
The more powerful Warcries is, the longer it will be used, the longer the cooling time, and it will no longer be shared between Warcries. Path of Exile: Harvest adds more Warcry passive clusters for cooling recovery, faster use time, Buy POE Items, etc