Grinding Gear Games announced that the latest version of "Harvest" will also be available on PC.
In "Path of Exile: Osapia's Harvest", a sacred forest is planted, which is an ancient garden with mysterious power. Sowing seeds that grow into dangerous enemies and add vitality to your POE Currency.
New features in June of this year include the "Harvest Test Alliance", powerful new craft features, 8 new skills, 2 new support stones, two-handed weapon upgrades, battle crying, logos, powerful fists and the passive tree itself. It also added 12 new unique products and processed more than 50 existing products.
Each monster you defeat in the Holy Grove will provide you with a chance to make it. Use one of these powerful features to consume the life force of the enemy you just killed. In order to increase the available vitality, and thus expand the flying potential, prepare to fight so many monsters, how much risk you have to control. Harvest Craft provides a directional function that is not visible in The Road to Exile. "Grinding Gear Games" provides a detailed explanation of the game balance in "Path of Exile: Harvest", including the rework of two-handed weapons and slow attacks, wars, branding, etc.
Grinding Gear Games "On the Path of Exile: During the harvest, we focused most of our balance on branding, war, and two-handed weapons. As the core of Delirium, we have the opportunity to balance clustered jewelry and internal space. We tried to Great strides in improving bilateral weapons and developing these investment options on the board of directors."
"Our goal is to regain this power while maintaining risk," said the developer of the two-handed weapon. On average, without the free mechanisms that come with Shields or Dual Wielding, they are slower than one-handed weapons, but now they have more defensive advantages. A slow and heavy blow will cause enough damage, even the most difficult boss will be dizzy.
Great changes have taken place in the war. Now, the function of Buy POE Currency is much more powerful than before, but the use time is longer and the standby time is longer. Cooldown time is no longer shared between Warcries.