the open beta for Diablo II: Resurrected began last month

  • Following the game's fiery technical beta and its full release with only a few weeks left to go, Vicarious Visions and Blizzard Entertainment have provided additional information about Diablo II: Resurrected, including why players will not be able to use the full width of their 21:9 screens when the game launches.

    A complete remaster of the cult-favorite action role-playing game Diablo II: Resurrected was announced at BlizzCon earlier this year. The game was originally released nearly two decades ago and has since become a cult classic. Blizzard Entertainment teased a new Dolby 7.1 surround sound mix, 3D visuals, new animations, and spell effects, all of which were later confirmed. The company also promised that the game's immersion would be altered as a result of the new 4K visuals, which were reportedly rendered in high-resolution. Within a short period of time, the title was chosen for a private technical alpha test that made use of its features, and players who wanted to participate in the test were required to sign up in order to do so. However, the open beta for Diablo II: Resurrected began last month, despite the game's smaller screen size of 19:9 rather than the full 21:9 ultrawide aspect ratio seen in the previous alpha test. There were many players who were perplexed as to why the changes were made, and Blizzard has now provided an official explanation.

    As expected, Blizzard has provided an explanation for the limitations of D2R PS4 runes in a forum post on their website, informing players that the game's 21:9 ultrawide support is incompatible with the game's gameplay. According to the developers, an aspect ratio of 21:9 allows enemies targeted from a greater distance to simply fail to recognize that they are being attacked and, as a result, fail to react to the attack. The company acknowledged during the beta that players who purchased expensive ultrawide monitors were irritated by the black bars that appeared on their screens. After hearing about the situation, Blizzard has stated that it will continue to investigate possible solutions that do not alter how players interact with the game, implying that a fix may be available after the game's release. TCP/IP support will also be removed from multiplayer, according to Blizzard, due to the fact that it allows for significant security-related issues to arise when used in multiplayer games.

     

     

     

    Ultrawide mode has been removed from some competitive games in the past due to the fact that the wider aspect ratio gives players an unfair advantage. Examples include Overwatch, which has completely removed ultrawide mode. In particular, now that crossplay has been implemented, this is true. In Diablo II: Resurrected, crossplay will not be available; however, cross-progression, which allows players to carry their progress across multiple platforms, will be available. Additionally, the company has stated that when the full version of the game is released, additional changes will be made to the console lobbies. Players will be able to easily group with others based on different activities as a result of a significant change, but the ability to create custom lobbies will not be included despite numerous requests.

    In Diablo II: Resurrection, which will be released later this month, the legendary series will be continued in 4K, twenty years after the original game's release. Those who participated in the beta can look forward to seeing their favorite hack-and-slash adventure remastered, while Blizzard continues development on the highly anticipated next installment in the Diablo series, Diablo 4 (which will be released later this year).