One of the problems had been the issue of drift

  • The game publisher was looking at the biggest details to FUT 22 Coins the most minute of details: from the way a full-back kicks the ball using their laces to how a defender instinctively glances over their shoulder before receiving a pass.

    "Ultimately it's about realism, which is what makes better play," is the opinion of Gareth Eaves, senior animation director at EA who was the leader of the workshop remotely. "We have wanted to do it for a while, but the technology hadn't been available."

    Usually, EA uses optical capture actors, actors, and the occasional star footballer, such as Cristiano Ronaldo and Lionel Messi, to write new animations. But , it's only a small area that is occupied by only two or three players at a time , making it hard to attack the ball with speed or pass it from one side to the other.

    Restricted passages of motion-captured play such as keepie-uppies and one-on-one dribbles have to be made adaptable by FIFA animators into free-flowing actions that mimic eleven-a-side games.

    But , as of now, the cameras have been discarded. Motion capture was abandoned. Only the Xsens suits remain. "One of the problems had been the issue of drift. We'd be able to cheap FIFA 22 Coins tell the joint position of players relative to one another however, not with respect to a point in distance," Eaves explains.